

The automatron will then instantly move inside the robot workbench. This can be done by interacting with the workbench and selecting the desired robot when prompted which robot one wants to modify.

The workbench can be used to "warp" nearby automatrons to the Sole Survivor, whether they are in the settlement or passing through a nearby area.Attempting to build a robot without having all the necessary materials will display a list of components needed, but not how many the player character already has in their possession.Robot workbenches can produce new robots indefinitely, provided the Sole Survivor has sufficient supplies to build them.Just like any other workbenches, one cannot use the robot workbench while wearing power armor.Curie will lose the modifications made to her robot body and revert to her original appearance while completing her side quest Emergent Behavior, requiring their removal before the quest begins.Robots built with the workbench can be assigned to settlements and used to run supply lines back and forth, which can be used to establish supply lines in dangerous areas.After combat has ended the robot will repair the destroyed weapons on its own, or one can use robot repair kits to repair them.

If equipped with only unstable miniguns or Gatling lasers, the robot will attempt a suicide detonation against an enemy if the weapons break during combat.However, machines built using this workbench can be used to populate settlements of the player's choice. Even though there are settlements that feature their own robot inhabitants, none of them can be modified with the workbench.The only way to revert is to load a previous save. The only robots from the base game which can be modded are Codsworth and Curie (before becoming a synth), although once they have been modified, they are no longer able to equip apparel such as the bowler hat.In order to be able to make to all possible robot modifications, the following perk rank requirements must be met with the perk requirement based on the modification: Science! 4, Robotics Expert 2, Armorer 4, Blacksmith 3, and Gun Nut 1.When building a robot the head and both arms are optional - an automatron can be finished without them, although in such a case it will usually be lacking means of inflicting damage or interacting with its surroundings.It is necessary to either find the component or complete the DLC quests to unlock new components. Not all modifications will be available initially.Handy torso and thruster only ²Not available with Nukatron Notes
